Small game demo I made to figure out more about Gameplay Ability System

I tried to make the visual style as simple as possible and add accents with Niagara VFXs.

GAS

Features:

  • Projectiles with ability to explode
  • Lasers. Instant, continuous, charging
  • Buffs/Debuffs
  • AOE Abilities with area selection
  • Movement abilities
  • AI working with GAS via Behavior Trees

GAS

The experience I got:

  • Working with Gameplay Ability System
  • Creating different types of abilities and effects including movement, projectiles, lasers, AOE, etc.
  • Creating stylized Niagara VFX for abilities
  • Connecting Behavior Trees with GAS